![]() ![]() Update image/texture drop down list after importing/deleting imagesįix animation/fading of lights when not visible/when only visible through reflectionsįix crashes in Direct Sound when using certain WAVE_FORMAT_IEEE_FLOAT. Implement simple duplicate test for subs/functions, and output these when script is brought into focus as a tooltip Update internal script representation continuously while typing (please notify us if this makes working in the script editor too slow for a specific table!) Remove subs/functions from the function list when these are deleted during editingįix old VPX regression leading to wrong parent links for some of the script data (leading to all kinds of other side effects when parsing the script code) so that jumping to these works properly again after changing other script code) Update line number for script subs/functions when updating the function list Improve very slow layer operations (open/close table, filter/unfilter)Īssigning an element to a hidden layer, the element will also be set to hidden. This allows to use different meshes for the physics and the visuals.Īdd new command line parameter "-GLES " which overrides the global emission scale (day/night setting, value range: 0.115.0.925)Īdd new JP Physics recommendations (table, pdf, materials, script) ![]() In that case another collidable object must be added as the playfield. Support HDR textures on primitives (same as flashers), full high dynamic range is only available if lighting disabled though (otherwise clamped to 0.1)Īllow playfield mesh to optionally be not collidable (or a toy). to help the visually handicapped)Īdd 'Go To Definition' to the script editor (via F12 key), which allows to jump to the function/sub/variable definition from the current cursor pos/selectionĪdd more columns to the search/select dialog (Physics Material, Collection, Collidable, Visible, Timer enabled, Depth Bias, Static Rendering, Reflections enabled)įix mem size ordering (culture neutral) and add image format column to the image dialogĪdd additive blending to primitives (same as flashers) Add "Assign to Layer" context menu again by showing the first 20 layers.Įxpose background and selection color in the script editor preferencesĪdd disable lighting option for balls (and their trails) to the video preferences (e.g. ![]()
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